![]() Similar to how we upgraded APB: Reloaded to 64-bit, our hosting backend has to be upgraded to support Epic Online Services.The problem is that Epic Games changed how EAC is integrated, which now requires significant modifications to our backend. Back in 2021, Epic Games made EAC free, and many players have asked why we didn’t go back to it for APB. Improving our cheat detection and addressing cheaters is high on our priority list. Hosting Upgrade #1 – 64-bit, Easy Anti Cheat, Epic Online Services Support, Prerequisites for other hosting code upgrades Lastly with respect to Live Streams, I am hoping to schedule another one to review all these items and maybe even give a sneak peek or two. That means we will be organizing project task boards and Live Streams, so you guys can track and see our progress better. My hope is to provide as much detail as we can for each item below and to sorting these into various priority levels, so that we can start tracking each of these in separate updates as we move forward. We started by reviewing each of the threads we created on the forums to organize this new Roadmap. Now it’s our turn to show our support for you. However, the community put a lot of time and effort into the Open Letter from last year, and all the players have been very generous in showing their support for us. Please know that there is more here than I think we can actually get done in 2023. It felt like a nice change of pace to surprise everyone with 1.30 launching out of the blue. I admit, it was really tempting to hold back a lot of the details this year and to post something more vague and easier to hit due to our terrible track record in the past. I recently brought over a Project Manager from another project to help us get more organized, and we have expanded our Quality Assurance Team to check builds more thoroughly.Ī different approach to this year’s Roadmap. But based on current staffing, we can still parallel backend tasks, client tasks, and technical art tasks. Due to the game’s unique technology stack and age, it takes time to find people with the exact skills we need. We currently have 2 developers and a technical artist solely dedicated to the project. I hope to change that in the coming months, but 1.30 caught me by surprise. At the moment, our APB team is still pretty small. He’s super passionate about APB, and it’s been helpful to me to have his guidance for the last year. I want to take a moment to thank Secrets and his work on Discord and in-game to communicate with players directly. And even better – our community, be them new players or veterans, streamers, Beta Testers and San Paro City Testers / Mentors, have all been amazing about contributing to the success of 1.30 post-launch. An upgrade this size is extremely difficult to pull off. The team and I are extremely grateful that 1.30 launched with very little issues. The reception to 64-Bit has been incredible. Beyond that, the development team has been able to follow up with a couple smaller updates to keep our momentum going. Then it tested so well internally that I made the call to release it publicly much sooner than I had planned. After months of grinding away, it was finally done. Internally, I had been seeing steady progress, but then one day – we just finished. The upgrade has been a huge surprise across the board. With the launch of APB: Reloaded’s 64-bit Upgrade (1.30), I feel like we have finally gotten our feet under us. However, I feel like 2023 was the year we hit some of our goals. Beyond my semimonthly updates on the Engine Upgrade, we just didn’t have the bandwidth to manage the game properly. The game didn’t have a lot of updates because I made the decision to laser focus on getting 64-Bit done. APB Reloaded is a massive learning curve for any publisher that takes the game on, and even five years in, I find there are still lots of surprises.Ģ022 was super challenging. And each year we’ve missed a lot of those. Historically, each year I try to plan out a roadmap of items we want to do in the future. We haven’t done very well with this, so why keep doing them? This will be my fourth ‘State of the Game’ post for APB.
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